3D "Doodles"
A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.
In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!
Here's my exploratory render:
B-bone steak
I'm still going with Node-Spaghetti and Metaballs
Thank you!
Thanks, Kent
i will try some landscapes - that's for sure
oh yes i have never seen vertex color. not sure the difference with vertex groups though.
I learned that great landscape render can be achieved with simple geometry and smart composition
😑
I learned that I still need to learn a lot ;)
Hey Aaron, KH3 will be delivered tommorow :-)