This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
cya later Char, dont work too hard now
Later Char!
Bye Char
See you around the webs Char
this is what Blender needs autoretopo for
See ya Char!!!
Good day all. Work again. Have fun for the rest of class. Thanks Kent, you rock as usual.
I think Vertex Paint would be more for a cartoony solid color look
QUESTION
Why don't you use vertex paint mode?