• Darren McBain(oboshape)

    cya later Char, dont work too hard now

  • Marjolein (valandrath)

    Later Char!

  • Jere Haapaharju(swikni)

    Bye Char

  • Omar Domenech(dostovel)

    See you around the webs Char

  • v
    John Crawford(vaculik)

    this is what Blender needs autoretopo for

  • z
    Zach Zellman(zachzellman)

    See ya Char!!!

  • Char Hunter(Char)

    Good day all. Work again. Have fun for the rest of class. Thanks Kent, you rock as usual.

  • z
    Zach Zellman(zachzellman)

    I think Vertex Paint would be more for a cartoony solid color look

  • William Miller(williamatics)

    QUESTION

  • William Miller(williamatics)

    Why don't you use vertex paint mode?

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!

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