This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
QUESTION: Is there a masking technique with the Decimate modifier, to protect areas of the model?
That's the universe in a nutshell
Bye Char and Go CPU
GO CPU
Bye Char!
See ya!
Gotcha!
See ya Char
Good bye! Have fun fishing for Arctic Char!
Later @charmn-one