• Piotr Brzostyński(brzostek)

    QUESTION: what about some of those baking artifacts? Do you fix it by just painting over them?

  • silentheart00

    When baking animations, essentially it's storing the positions of each vert or particle at certain intervals, then it interpolates between those points to get the animation. Much less data to store, and much less intense on your PC.

  • lhumungus

    they allow you to specify where areas on the model will appear shiny

  • lhumungus

    spec maps are used to make things shiny

  • Omar Domenech(dostovel)

    Or is it the texture artist job?

  • z
    Zach Zellman(zachzellman)

    QUESTION: What would you use a specular map for?

  • Omar Domenech(dostovel)

    QUESTION: Is there a baking position available on studios? and not in the cafeteria

  • William Miller(williamatics)

    It looks like mold growing.

  • z
    Zach Zellman(zachzellman)

    You can bake dynamics

  • William Miller(williamatics)

    I think baking has something to do with animation.

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!

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