This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
QUESTION: what about some of those baking artifacts? Do you fix it by just painting over them?
When baking animations, essentially it's storing the positions of each vert or particle at certain intervals, then it interpolates between those points to get the animation. Much less data to store, and much less intense on your PC.
they allow you to specify where areas on the model will appear shiny
spec maps are used to make things shiny
Or is it the texture artist job?
QUESTION: What would you use a specular map for?
QUESTION: Is there a baking position available on studios? and not in the cafeteria
It looks like mold growing.
You can bake dynamics
I think baking has something to do with animation.