This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
You can bake out animations, too.
When I first used Blender I thought baking had something to do with animation.
My bad
Shading the Sci-Fi helmet he goes over map baking
You should have a course dedicated to baking.
It kind of has an automatic topology thing. Isn't bSurface like that? You just have to draw the guides.
Try using dumb UV project?
QUESTION
Are you using BPainter now?
Question: Would you reccomend putting the entire character on one texture map, or would you seperate for example pieces of clothing, the face etc.?