• silentheart00

    You can bake out animations, too.

  • William Miller(williamatics)

    When I first used Blender I thought baking had something to do with animation.

  • z
    Zach Zellman(zachzellman)

    My bad

  • z
    Zach Zellman(zachzellman)

    Shading the Sci-Fi helmet he goes over map baking

  • William Miller(williamatics)

    You should have a course dedicated to baking.

  • z
    Zach Zellman(zachzellman)

    It kind of has an automatic topology thing. Isn't bSurface like that? You just have to draw the guides.

  • William Miller(williamatics)

    Try using dumb UV project?

  • William Miller(williamatics)

    QUESTION

  • William Miller(williamatics)

    Are you using BPainter now?

  • Marjolein (valandrath)

    Question: Would you reccomend putting the entire character on one texture map, or would you seperate for example pieces of clothing, the face etc.?

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!

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