• z
    Zach Zellman(zachzellman)

    See ya William!

  • Omar Domenech(dostovel)

    Later William

  • m
    malhomsi

    Bye William

  • William Miller(williamatics)

    Good-Bye!

  • Omar Domenech(dostovel)

    Maybe we could ask Wes to add a taunt button to the website, like in video games

  • m
    malhomsi

    Yeh , everything has fresnel ,even my girl friend :)

  • z
    Zach Zellman(zachzellman)

    QUESTION: With a pen and pressure sensitivity, does changing the strength do anything? I was having trouble with that when I was trying to learn sculpting.

  • Jake Korosi(jakeblended)

    Everything has Fresnel!

  • Matthew Ullrey(ullreym)

    We need some Fresnel up in here. I've been watching Shader Forge a lot lately.

  • Omar Domenech(dostovel)

    No no, trash it, it can be much much better

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!

Classes Materials Modeling