Learn to build clothing and accessories from a basemesh.
Establishing surface quality and colors to finalize our character's appearance.
Using Blender's Geometry Nodes to generate curve-based hair systems.
Where should you go next?
Lucas Falcao provides a basemesh as a starting point for his character creation process. While there's some benefits to starting from scratch, most Character Artists begin with a trustworthy basemesh. It's a much more efficient starting point and far more beginner friendly.
Through chapter one, you'll learn to extract all the clothing and accessories necessary to fill out your character model. From shirt to pants, socks to baseball cap, shoes, and hair proxies (placeholder geometry). Lucas will also show you tricks for adding quick details and fabric wrinkles.
Lucas is a master polygon modeler with expert knowledge in subdivision-based modeling.