In this final session, I’m guiding you through our most complex project yet: a dynamic keycap animation. We’ll start by modeling a detailed keycap from scratch and building a custom spawner using Geometry Nodes. You will learn how to animate the spawning, random movements, and camera angles to bring the scene to life. We will then dive into creating intricate materials with transmission and emission effects, before wrapping up the entire course with final compositing techniques to ensure a professional render.
✅ Modeling & Procedural Spawning: I will teach you to model a realistic keycap and use Geometry Nodes to spawn them dynamically along your text.
✅ Layered Animation: Animate the keycaps spawning in, add random vertical movement, and set up a dynamic camera rig.
✅ Advanced Shading: Build complex shaders using transmission and emission to light up the scene as materials transition.
✅ Final Polish: I will walk you through the last compositing steps to finalize your render and conclude our journey together.