Fill Switch Introduction

Overview

In session four, we will again wield the power of Geometry Nodes to create a kinetic typography animation. Learn to distributing points within your text’s volume and set up a proximity effect where an object controls the scale and motion of those points. Finally, we will build a custom shader and apply compositing techniques to ensure the result is high-quality and render-ready.

Key Takeaways

βœ… Geometry Nodes Workflow: Use GN to build a procedural, kinetic text effect.

βœ… Volumetric Distribution: We will learn how to distribute points inside the text volume to create a dense, particle-based structure.

βœ… Proximity-Based Motion: Rig an empty object to drive the animation, scaling elements based on their distance.

βœ… Shading and Compositing: Build custom shaders and finalize the scene with compositing for a polished look.

Animation Beginner Projects Materials Modeling Rendering / Geometry Nodes Motion Graphics Typography