In session four, we will again wield the power of Geometry Nodes to create a kinetic typography animation. Learn to distributing points within your textβs volume and set up a proximity effect where an object controls the scale and motion of those points. Finally, we will build a custom shader and apply compositing techniques to ensure the result is high-quality and render-ready.
β Geometry Nodes Workflow: Use GN to build a procedural, kinetic text effect.
β Volumetric Distribution: We will learn how to distribute points inside the text volume to create a dense, particle-based structure.
β Proximity-Based Motion: Rig an empty object to drive the animation, scaling elements based on their distance.
β Shading and Compositing: Build custom shaders and finalize the scene with compositing for a polished look.