🍪 Full course is available to CG Cookie members. (Not interested in a membership? Get this course on Blender Market)
Who doesn't love an underdog ? Rusty and bruised, this little guy proves there is fire in him yet.
Pothead was first created in 2016 the great Tim von Rueden (@vonnart) as one of the original CG Cookie characters.
Today, our Blender trainer Jonathan Lampel breathes fresh life into Pothead and makes him shine... all in Blender.
In 40 lessons you'll go from the default Blender scene... to a complete character that's ready for a rusty adventure.
"Pothead makes for a great learning project because he is made up of mostly simple shapes - but with a few complex pieces thrown in."
~ Jonathan Lampel
Because Pothead is made up of several hard surface pieces, we'll get the opportunity to talk about booleans, bevels, and creases in chapter 1.
But, because he's also round and smooth, you'll learn how to incorporate those techniques into a subdivision surface modeling workflow.
The second chapter focuses on UV unwrapping and preparing Pothead for texturing.
It's no small task, but with the right techniques the process becomes very straightforward.
Hand painted textures are perfect for matching the concept's rusty metal appearance into a 3d shader, so we will paint our own in Blender, but we'll also enlist the help of some procedural textures for the smaller, sharper, and more random details.
In 40 lessons and more than 17 hours of runtime, this is a fantastic project that covers a lot of ground...and skills that you will benefit from in countless future projects of your own.
As always, we'll be here to help you along.
Ask a question below - this will notify Jonathan and he'll jump in to help out.
Awarded on completion: