POTHEAD: Create a Hard Surface Character in Blender

Instructor:
Jonathan Lampel
🍪 Full course is available to CG Cookie members. (Not interested in a membership? Get this course on Blender Market)

  • 40 lessons (💡 lesson 1 & 2 unlocked for everybody)
  • 17+ hours runtime
  • all relevant .blend files included

Step-by-step course on bringing a concept art character to 3d with Blender

Who doesn't love an underdog? Rusty and bruised, this little guy proves there is a fire in him yet.

Pothead was first created in 2016 by Tim von Rueden (@vonnart) as one of the original CG Cookie characters. 

Today, our Blender trainer Jonathan Lampel breathes fresh life into Pothead and makes him shine... all in Blender.

Today, our Blender trainer Jonathan Lampel breathes fresh life into Pothead and makes him shine... all in Blender. 

Pothead is your guide for creating characters in Blender, step by step
In 40 lessons, you'll go from the default Blender scene... to a complete character ready for a rusty adventure. 

"Pothead makes for a great learning project because he is made up of mostly simple shapes - but with a few complex pieces thrown in."

Chapter 1: Hard Surface and Subdivision Surface Modeling


Because Pothead comprises several hard surface pieces, we'll get the opportunity to talk about booleans, bevels, and creases in Chapter 1.

But, because he's also round and smooth, you'll learn how to incorporate those techniques into a subdivision surface modeling workflow. 

Chapter 2: UV Unwrapping and Texturing Preparation

The second chapter focuses on UV unwrapping and preparing Pothead for texturing. 

It's no small task, but with the right techniques, the process becomes very straightforward. 

Hand painted textures are perfect for matching the concept's rusty metal appearance into a 3d shader, so we will paint our own in Blender, but we'll also enlist the help of some procedural textures for the smaller, sharper, and more random details. 

At the end, we'll bake everything to one texture set - so Pothead can render quickly in Eevee and be exported to any other application.

In 40 lessons and more than 17 hours of runtime, this is a fantastic project that covers a lot of ground...and skills that you will benefit from in countless future projects of your own.

Get this course and 264 others by joining CG Cookie

Awarded upon completion:
100xp +
Course Curriculum
1 Review
  • Harris Clook(Yeehawcowboyletsgo) ·

    For the first time in my Blender learning journey, I was able to put a lot of what I had learnt over the prior few months of doing the fundamental courses into actualised practice – and what an incredible way to do so. Over the duration of the course, I quickly became very attached to Pothead – I was making it my Pothead.

    This is a brilliant course that covers all aspects of hard surface modelling while making it easy to understand why I was doing the things I was doing. From starting out with a rough blockout 'draft' version to refining it into a high-poly version, unwrapping it from pot to toe, texture painting the entire model, and then creating material shaders that with one look you could say, "Oh wow, that really looks like rusted metal!" The final part is to bake everything into a single texture set, and the level of satisfaction when getting the bakes just right and plugging them all in felt like a profound pat on the back.

    The last entry is all about rendering and submitting your Pothead. However, there is also a challenge, wherein you, if you choose to, put everything you've learnt to the test and create a companion for Pothead. It ultimately solidifies all the learnt information – and I can't express how good it felt when I finally completed my companion, put the two of them side by side, and was able to say, "...I did that."

    Cheers again, and onto the next one!