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We start with the fundamentals, learning how to navigate Blender, apply powerful functions to create or edit geometry, import/export .stl files, clean up model geometry in preparation for 3D printing, and understand scaling within Blender.
We'll build on earlier skills to create a toy tank, design a coaster from an image, and customize a phone case. Key techniques covered include boolean modifiers, the spin function, array modifiers, and using curves for precise geometry.
Lets learn about the subdivision surface modifier and create a toy jet to accompany the toy tank you previously made. I will provide a lesson on how to make the toy jet, explaining my process and showing tips and tricks.