What is a texture? An image mapped to 3D surface
In older video games or games like Minecraft, the line between geometry and images is pretty obvious.
In newer games or in visual effects shots though, it’s a bit less clear where to draw the line.
With bigger production budgets and faster computers, geometry got waaaay more detailed. At the same time, there are now new types of complex textures.
So where does modeling end and texturing begin? That's going to be different for every project.
This course is extremely thorough. Jonathan is a good teacher who is professional, nice and funny. This course will be a game changer in my development for sure and I truly understand UV unwrapping, procedural texturing, and texture painting at a level I certainly didn't before. I don't have the heart to give it a four star as Jonathan has done a tremendous service to the CG community with the creation of this course. There are a few points where I struggled and would like to offer some feedback for a revision of this awesome course that I hope will happen one day.
1. To be fair, I'm new to CG so much of this is from me being so new. All of my criticisms I do mean very lightly. Jonathan is my most listened to teacher and a great one.
2. While the Blender version note is something I read and took to heart, I do think that advances in Blender version get to a point where an update of the videos are warranted so newbies like me can follow along step-by-step. I ran into trouble with the musgrave node which is no longer there and was incorporated into a different node. As a result, I wasn't able to produce a 1:1 copy of Jonathans results which is how I prefer to check that I am doing something correctly.
In addition, the Texture Slot UI location is now in the window of the Image Viewer but that wasn't mentioned because it was in the vertical bar on the right. This was confusing until I realized that it wasn't missing, it has just been moved to a better spot. These hang ups can create confusion and eventually frustration for the end user as they interrupt the learning process. I listen to these videos at 2x and follow along exactly and rapidly so having a smooth but rapid-fire learning experience is essential for me.
3. Nodes - Everyone gets lost in some areas more than others and for me it's nodes. I already had to detour from this course twice to learn Re-topology and Mesh Modeling in order to continue this one. By the time we were dealing with nodes, I refused to detour a third time and just muscle through it. It would have helped a lot if Jonathan had had a 5 minute intro video to nodes to explain a little about what they are and how they work, that way I understand WHY he's getting the result he gets when he's plugging one thing into another at the different entry points. I found myself linking things up exactly as he says, without fully understanding why what we were doing was working. This makes it difficult to impossible to re-produce similar results from our head in the future.
In addition, Jonathan says to Ctrl+Shift to preview a node, but doesn't say click the first time you do this. With how specific blender is, I wouldn't have guessed to click on top of pressing Ctrl+Shift. This took me a while to figure out but was a game changer for sure. I think Jonathan should use the same input logger on-screen for this course as he did for Blender Basics that way if he forgets to tell you exactly how to do something, you can see what he pressed and figure it out from there.
My feedback here doesn't overshadow what is truly and awesome and amazing course. Jonathan speaks very clearly and his courses are always a treat to get through. What he's taught me here will help me greatly in my journey and I can't wait to take all of the rest of his courses!
Jonathan is an incredible teacher and his courses have been instrumental on my learning path in 3D. I came to CG Cookie with the hopes of learning concepts and the reason behind doing this or that, and all of these fundamentals courses have been doing just that.
No need to hide: unwrapping and texturing are not my favorite part of the process, but I'm now going through a personal project (so no tutorial to fall back to) and it just clicked to me that while it is challenging I'm being able to make decisions throughout the process that are only possible because I have a solid foundation on these concepts. It feels so rewarding I might even say I'm enjoying unwrapping my model lol.
I followed the course with Blender 4.1 and had no issues at all. If you ever hit a snag, check the questions bellow the lesson, they usually have a solution already.