Texturing adds essential details and realism to 3D models, making them look more lifelike and interesting. With just shaders and plain materials, your models might feel flat or incomplete.
The process of texturing involves applying images or procedural textures to 3D models to add detailed surface qualities like color and patterns. This process enhances the visual appeal of models by simulating intricate details and materials without adding extra geometry. Without effective texturing, achieving visually compelling and realistic results is challenging, as textures play a crucial role in bringing depth and character to your 3D projects.
In this course, you'll dive into the essentials of texturing, from using shader nodes and unwrapping your models to painting and creating textures.
Youβll learn to add realism with PBR techniques and get hands-on with procedural and hand-painted textures. By the end, youβll master the complete texturing workflow and apply your skills to a final project, bringing your 3D models to life with incredible detail and creativity.Β
Absolutely fantastic! Although not quite as user friendly as some of the other CORE classes and therefore maybe slightly intermediate, this course provides very useful knowledge, examples, and exercises. The material is not spoon-fed, and at times you will have to figure out a thing or two on your own, but my experience was that the process of figuring out the unclear parts myself strengthened my understanding of the subject more than if it had been spoon-fed. I particularly enjoyed the sections on procedural materials and textures, as it was eye opening to learn how many kinds of surfaces you can model with Blender.
She gives very complex examples, her voice sounds like she is reading a script, and there's no title or anything to indicate when she jumps to the next section, which makes it very hard to follow.
This course covered A LOT of ground. Some of it I was familiar with, like procedural texturing and UVs, but texture painting was a new area.
Speaking of texture painting, it was very relaxing to watch Ewa paint the binoculars, especially with the background music. The end result looks similar to world of warcraft assets. Perhaps blizzard artists use a similar texture painting process?
Overall very happy with this course.
I find that this course seems to be less organized compared to the other core courses. The explanations could benefit from a bit more structure to make them easier for students to follow.
This course is a great resource and introduction into the whole workflow of texturing, be it with procedural textures or texture painting. It's obvious Ewa has a passion for the topic and it translates into clear instructions that are easy to follow, even if you're new to the topic. I'll definitely come back to this whenever I hit a road block in my texturing.
I learned a lot. Thanks for including the channel packing. I've always done it with gimp and this method is much better. I also like the in depth coverage of texture painting.Β