Materials and shaders are essential components in 3D rendering that define the appearance of surfaces. Materials determine how an object interacts with light, giving it properties like color, texture, and reflectivity. Shaders are algorithms that calculate these interactions, producing effects such as transparency, glossiness, and shadows.
Having a basic knowledge of materials and shaders is crucial for rendering stunning images because they control the visual realism of your 3D models. Understanding how to create and manipulate them allows you to achieve the desired look and feel for your projects, making your renders more convincing and visually appealing.
In this course, you'll learn the fundamentals of shader nodes, explore Blender's Eevee NEXT render engine, and master advanced rendering techniques. By the end, you'll have the skills to create stunning materials with Blender. Let's get started and bring your creativity to life!Β
Don't like this course. I expected an instruduction to materials and shading, but this is just a high level overview of shaders with some very advanced topics. The material basics in the mesh moddelling were better than this. I'll try the textures cource, we'll see
Honestly, the information is quite challenging to grasp. So far, itβs the hardest of all the courses. Iβll definitely be rewatching it more than once.
Great instructor, I love how short and specific each section was but at some point when we started to get into the more complicated shading I started tuning out because it felt like something aimed more at advanced users.
What would have been great is if you covered specific materials that we use in our day to day renders such as porcelain, wax, car paint, etc....
Just trying to give a helpful perspective. This felt more like a mixture of a fundamentals course and intermediate course, skewed too much towards intermediate. I get that shading / materials nodes is a complicated subject, but most of this was over my head for someone with just some very basic nodes experience.
The course could of benefited from using the materials panel and basic node functionality more. The average user looking for fundamentals on this subject does not need to know about setting up complicated realistic glass and explosion shaders, ray portals, etc.
This course focused a bit too much on what each shader, checkbox, and slider does and it becomes a little overwhelming. You're introduced to too many parameters. It needs to be less about that and more about creating some fun real world simple projects. Overall, it needs to be more geared towards beginning learners of the subject.
I've never seen such a bad shading course.
chaotic, hard to follow
4th courseΒ of core, and I can say this is the one that I learned least of all. Just one section was enough. Especially section 3 and 4, you don't need to watch at all.
I've try other course on this topic and none have been so precise like this one. If you're a beginner this is really amazing course, I recommend it!!
If you are new to Blender, quickly take this course and dive deeper into creating materials in Blender 3D
Tons of information, I will be using so much.Β A lot was covered.Β Β