Learn Blender hard-surface modeling, and dive into Geometry Nodes.
By tackling topics such as hard-surface modeling, shading, texture painting, decals, animation and Geometry Nodes you can be sure to feel more comfortable in your abilities as a Blender user by the end of this!
...And have a custom Pokémon ball to use in the field! 😎
With 20 video lessons 3 student exercises and 2 quizzes this is a great course to learn and get mentor feedback along the way for
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This course was well packaged, taking you through a cool small project covering modelling, texturing and animation.
I liked the approach for teaching / creating procedural textures, such as grouping nodes together that contribute to surface scratches. It helped keep the node editor organized, which in return helps in reviewing and editing values after the lessons.
Overall, I enjoyed this course and think it's an approachable project for beginners.
This was a well done course showcasing some neat modelling, texturing and animation techniques that are approachable for beginners who haven't delved into some topics yet, especially basic animations.
One star short of five for me though. I noticed some continuation flaws where for example a mix colour node gets deleted, that wasn't there in the previous lesson. (chapter 3.3). It becomes clear later where it came from. While minor it can be confusing at that point. Plus the float curve got brushed over very fast, I was missing info what it actually does and how it works for beginners.
Overall though a clear recommendation for this course.
I'd say this is a good course for beginners, it shows you some cool techniques both for modeling and texturing. The rigging and animation are a good friendly aproach if you are still a bit new to those concepts.
10/10 recommend
Hey Martin, thank you for the review and taking the course!
Thanks for reviewing my course. I'm happy to hear you found it useful and beginner friendly!