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    • o
      That happened to me to. Why does that do that? Do I need to change something on my computer/ browser?

      July 16, 2015 12:16am

      2
    • a
      if you separate the eye into two objects, parent them both to the lattice, and remove the project uv from the back piece, ...

      July 16, 2015 12:06am

      1
    • This really is not a question more of a "Thank You" for allowing the videos to be downloaded to watch. I had some issues ...

      July 15, 2015 11:49pm

    • a
      you, sir, are a funny guy. i ticked the box. thanks for the tip.

      July 15, 2015 8:27pm

      1
    • a
      I can follow your instructions, and have been persevering for many weeks now, but somehow just never get the results that ...

      July 15, 2015 12:14pm

      1
    • a
      heh. i would have been satisfied halfway through. you have a real attention to detail. comes from experience, i guess.

      July 15, 2015 8:30am

      1
    • I can't seem to locate the sprites for this lesson. I selected the unity 2d asset when creating this project. I also impo...

      July 15, 2015 3:24am

      7
    • b
      Update: To resolve the problem I previously posted about, I tried adding a sun lamp. Unfortunately, the shaddows still wer...

      July 14, 2015 8:08pm

      1
    • b
      When I UV unwrap the cyclinder, the result is different to that in the tutorial. Why? Please see video: https://www.youtub...

      July 14, 2015 8:04pm

      1
    • b
      My shadows are not very sharp even though the HDR image has a sun directly overhead like in the tutorial. I tried increasi...

      July 14, 2015 7:16pm

      1
    • e
      Hey, Kent i need some help. Whenever i try and follow one of these tutorials i always seem to have a problem with everythi...

      July 14, 2015 5:16pm

      3
    • a
      why does shrinkwrap modifier work with hand re-topo but not the head? (i did try when re-topoing my head...it turned into...

      July 14, 2015 1:34pm

      1
    • a
      Ive had this question a bunch lately. why not just apply the mirror and join the separate objects? why do so many people k...

      July 14, 2015 8:05am

    • Well I can't get it to post right. It keeps leaving out the Rigidbody2D part because it has the less-than and greater-tha...

      July 14, 2015 2:26am

    • [code]GetComponent ()[/code]

      July 14, 2015 2:24am

    • *Edit* I meant to type rigidbody2D.AddForce(transform.up * (speed * accelRate)); to GetComponent () .AddForce(t...

      July 14, 2015 2:20am

    • I am having trouble getting my ship to move forward. When I press and hold the "W" key the ship gets just a tiny amount o...

      July 14, 2015 2:18am

      1
    • d
      is it possible for you to post of video of your thought process on the initial thumbnails, to explain your process before ...

      July 14, 2015 1:51am

    • d
      This seems like a dumb question at this point in the tutorials but I don't recall it being covered yet in the series. How ...

      July 13, 2015 9:46pm

      2
    • FWiW: New builds seem to have your modification included. This suggests to me they will be updated with the newer builds a...

      July 13, 2015 8:21pm

      2
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