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      6 sided poles and more

      July 9, 2020 7:46pm

      1
    • General Game Dev Question: Why Unity and not Unreal Engine?

      July 9, 2020 7:15pm

      3
    • My Gratifying Father's Day Mouse Pad - Thanks CGCookie!

      July 9, 2020 5:59pm

      2
    • AnimationEditor Range End

      July 9, 2020 2:10pm

      4
    • j
      Why the Proxy for the models?

      July 9, 2020 1:08pm

      4
    • h
      Can't see painted part in texture paint view port

      July 9, 2020 11:08am

      1
    • VSE question - Rendering frames to an animation with varying FPS

      July 9, 2020 8:59am

      5
    • s
      My render looks a bit too grainy specially on the metal parts, how do i fix that?

      July 8, 2020 8:56pm

      2
    • c
      A more complex solution for the eye? Keywords to research.

      July 8, 2020 4:52pm

      3
    • f
      Mirror Modifier Related Question

      July 8, 2020 4:02pm

      2
    • Getting an object to not be affected by light.

      July 8, 2020 8:58am

      5
    • d
      What is the setting such that when you go to object mode, the mesh detail is displayed for Blender 2.8?

      July 8, 2020 8:09am

      1
    • j
      Subdivision modifier vs destructive

      July 8, 2020 7:00am

      1
    • n
      Dreadlocks texture on hair made from curves?

      July 8, 2020 12:43am

    • t
      How to open "NLA" editor

      July 8, 2020 12:33am

      2
    • t
      mirror multiple meshes with modifiers at one time

      July 7, 2020 10:07am

      Collaborations 2
    • d
      Tools that is being used that no longer exist

      July 7, 2020 8:53am

      1
    • a
      Unable to reproduce results with Principled BSDF

      July 7, 2020 6:32am

      6
    • d
      where is the link to the youtube video Lighting with Realistic Values and Colors?

      July 7, 2020 2:26am

      1
    • c
      My attempt + topology flow question for the nose.

      July 7, 2020 2:20am

      5
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