Hello guys,
can someone give me a good advice how to fix the topology here?
I want to stay only with quads.
Thank you Rob.
Why only quads? Isn't this a hard-surface model? I'd recommend this free 'handbook' (they're actually videos):
https://www.youtube.com/watch?v=QDKMpni8HsI
There's a link in the description.
Yes it is but i want this model to be only in quads, i always prefer quads. : )
Yes it is but i want this model to be only in quads, i always prefer quads. : )
You can do that by making a lot more edge loops and connecting things with quad junctions, but I'd echo spikeyxxx . In this case it's going to take you a lot more time for what will likely end up being a mesh that's harder to work with. I come from the all quads school of modeling as well but in some very specific cases it's actually a step backwards. The loops will make the shape harder to modify in the future. A few connections so that the under-the-hood triangles won't stretch should be all you need.
Thank you for info.I agree with both of you.I just want to stay with quads cause this is my first complex model without tutorial and i want it in quads just for practice and understand good topology and edges flow.