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    • t
      Using GLFlares2 to create lens flare but how?

      April 3, 2022 1:45am

      Question 2
    • s
      Source files

      April 2, 2022 9:14pm

      3
    • t
      Cloth Simulation Help

      April 2, 2022 10:50am

      Question 1
    • d
      Deciding on the number of keyframes in an Animation

      April 2, 2022 10:35am

      4
    • Tip: selecting the border of the scalp

      April 2, 2022 6:50am

      1
    • Relieving Stress in Hard Surface Modeling

      April 2, 2022 3:55am

      Question 4
    • f
      Giving the bust an expression

      April 2, 2022 12:57am

      3
    • Shift + [any brush] = "smoothing action", or "Smooth brush" ?

      April 1, 2022 7:44pm

      2
    • Mirror modifier Question

      April 1, 2022 7:15pm

      3
    • e
      Why we use ambient occlussion node here instead of incerting a value node directly to subtract color 2?

      April 1, 2022 5:38pm

      6
    • f
      When Map Range causes procedural texture effects to "flip"

      April 1, 2022 5:12pm

      1
    • f
      Is Armor Paint better than blender texture painting?

      April 1, 2022 3:59pm

      1
    • v
      Edge loops

      April 1, 2022 10:42am

      Question 1
    • Lesson learned: Keep the brush strokes short and intentional

      March 31, 2022 6:13pm

      3
    • Root stays in place

      March 31, 2022 3:11pm

      1
    • v
      Problems with " bridge edge loop"

      March 31, 2022 2:38pm

      Question 2
    • c
      Clouds look dense

      March 31, 2022 2:32pm

      3
    • s
      Course files?

      March 31, 2022 12:56pm

      1
    • c
      Cloud lighting/rendering changes between Blender 2.83 and 3.1

      March 31, 2022 12:13pm

      Question 13
    • a
      Learning retopology, should I start with Hard Surfaces or Organics?

      March 31, 2022 9:59am

      Question 6
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