Greeting, 3d-world stranger. In this humble place I'll share some of my works, thoughts, hopes and achievements.
Feel free to share your thoughts as well. I really like to read some valuable feedback and critical comments.
Oh, that's a cool thing to model!
(Just be aware that that is not an orthographic picture, but I'm sure you got that covered...)
Looking forward to see more.
Yes, spikeyxxx, I've noticed that but thank you for the warning)
Sometimes I wish I had a proper blueprint for that thing -- but that would be too boring I suppose. No reverse engineering and all that guessing.
It is a great model indeed. Frame, looks like a dual toy horse so far:
What an interesting bike! Looking forward to seeing your work on this Michael!
Step 3: Frame and side wheels:
beefkeef thanks, Keith. I am trying to be a dedicated person and not a slacker so I'll do my best to keep it daily updated)
That model is really fun to make and it is going well so far. But I wonder -- how would someone approach that or shape this? Do I really have to add that curve? Should I bypass that edge?
I like all these little decisions that come along and form the whole picture eventually.
I could really see some kind of steam-punk 'take' on this in my imagination.
It's looking great so far.
Thanks, blanchsb
Yes, it is a historical model but I feel the urge to tweak it here and there) specially on that stage. To add some matrix-like antimatter pods or some rusty oven-shaped engine with steamy pipes and coal sparks.
The funny thing is: that bike I'm modeling (or rather cycle with engine) is from 1885 but it has that futuristic vibes, it is almost like the modern concepts:
That magic will be gone soon. It is going away right now, as I am adding the spokes)
Its really cool that both you and beefkeef are modelling two very different contraptions from a similar era. Keep up the great work guys!
Part 5: Tried to retopo that thing today (it was a good practice and the very bad result). It is always good when overconfidence meets the lack of experience.
Frame and wheels are both almost done. The engine part comes next (or the seat, haven't decided it yet).
Thanks, frikkr
I wish my antique was an animated one too. Gonna catch up with that in my future works for sure)
Wait when you say retopo, Are you saying that you sculpted that entire thing? Or are you saying that you just wanted to clean up the topology to make a lo-poly version compared to the high-poly or subdivision surface version?
Nah, no sculpting, that would be crazy, blanchsb
I wasn't satisfied with the initial grid so I tried to change it for the better. Got rid of these holes - they were nice to have but completely useless. And tried to separate the original form in parts so I could put an edge loop over each piece and then connect them. Didn't work too well)
Still it is much cleaner now so it wasn't a total waste of time I hope.