Greeting, 3d-world stranger. In this humble place I'll share some of my works, thoughts, hopes and achievements.
Feel free to share your thoughts as well. I really like to read some valuable feedback and critical comments.
Part 6: some subtle tweaks and gearing.
These belts aren't stitched properly but I love them still. I saw some photos without them too. Someone must have been lazy.
Gotcha. That is good practice to try retopo on something like this. Looking great so far.
I would post before and after wires (without SubD active) when showcasing retopo to see how things flow if I wanted some specific feedback on that portion.
You've definitelygot an eye for detail, I'll give you that!
beefkeef I've seen different pictures of that seat but all of them were redesigned from horse saddle. So it must be painful to ride for sure and yet it is kinda cute as a transition link between two different eras.
And I love it because of its belts)
Yeah the lack of any shock supports for the wheels would make this thing terrible to ride at any higher speed. You would get really sore, if not worse.
Woah look at that fire starting at the beginning. That is epic haha. Yeah I forgot this is a 1 speed design most likely so she doesn't go too fast. Super cool.
blanchsb it can go up to 12 mph max I believe. It is a pretty steady stallion.
I will write down all the specs as soon as the model is done.
Wow , it's a lot smaller and lower down than I imagined. You usually think things from that era would be huge and very disproportionate , but yeah , looks fun but very uncomfortable. Would not like to take it off road and I imagine the roads in those days were not quite like the tarmac we are used to today.....
Part 7: a little bit of details here and there and the frame is finally done. Engine is going to be much more interesting.
Thanks, @blanchsb
Unfortunatly there is nothing solid to post yet) The first take on that frame was a flawed one. You can compare the current state of the frame (pic #5, #6) and, let's say, part 4 and see it for yourself)
Yeah I am honestly having a hard time telling which which is which haha.
The upper part shows a little better detail. Do you have Cavity turned on for your viewport? Maybe bump it up a little, perhaps do Screen Space and World Space.
I personally like a screen space set to 1.5 for ridges and valleys on my own stuff but that is just me.
The lower model of the two with a faint blue tint is hard to read any fine details on. I wonder what the improvement in poly count is between the two.
Yes, @blanchsb the cavity is on.
Here is how it looks like "raw":
Basically, I am trying to find a better way to represent my work. Showing white on white is definitely makes it hard to read)
Part 8:
I was badly burned in the sun and fell out of the process for a couple of days) It is ok now so back to the drill.
The central part of the engine.
Unfortunately, even for the central part there are several models for performance and parts, not to mention museum exhibits and exhibits with varying degrees of equipment, sometimes made just for beauty, but still taking time to think through the mechanism.
That upper-middle chamber (cube/pyramid/cylinder/half-sphere) part was really great to make) Managed to model it in one piece.
Almost feel myself as a mechanical detective.
michaelmirn You'd fit right in on the Heavy Equipment Live stream. We are all going through similar "growing pains" lol/
This is really looking great. What's your poly count up to now?
Not sure you struggle looking at all white objects while working. I like to assign my individual objects a different color in the Object Properties Viewport display when I am working just so I can focus better. I don't go for exactly the real colors but something quickly similar helps a lot for me when I am working multiple multiple pieces. It's easy to switch the main viewport shading to go from Object Color to Single Color that way. You can even
Yes, I know about that way) I prefer to create a separate file for each (reasonably complex) part and then combine them all in a master file.
Like Reitwagen_wheels, Reitwagen_engine etc.
By "detective" I mean that there are so many variations of that mechanism that have been built since 1885. And I do not own a copy of that bike so I have to rely on these pictures.
Sometimes it is just too confusing to separate mistakes and "interpretations".
I have to say that this project is big -- for me at least. Gonna do something way smaller after this. Maybe it is gonna be that ball Wilson from the Outcast movie. Just to flex some muscles.
And then -- another big one.
Oh, and the polycount (no engine involved):
Looks too fat I think. Trying to reduce the number by cutting off all the parts of the bolts I can spare.
2 Million Faces it looks like. I think it is really looking good man. Yeah that is a bid project.
Yeah I can totally relate to work scope being perhaps too big. I think my loaders arms are a big project and I am only doing one section of our heavy equipment. I'm still fairly new and it is enough to be challenging yet fun.
Well, my polycount is a bit high but the most difficult part for me is the design of the engine cause it is hidden below that saddle))
Here is an example of incredible and hard work -- it took 5 years to finish this project. A lot of people contributed to that (archaeologists, linguists, photographers etc). I wish I could work on that level soon.
https://skfb.ly/6SXZR
You can descend the stairs and dive into the mystery of the past -- step by step -- century by the century.
The music and the atmosphere of that tomb is so beautiful and mesmerizing . And yet -- 5.5k triangles)