I thought I posted another render, testing a close-up of the hub:
Must have forgotten to click the 'Add Reply' button..
Experimented a bit with text...I think this will do...
I really love how a few well placed holding edges can give this beautiful result...
@adrian2301 I took the liberty and Appended your 'front' so that I could connect it to my part like so:
This means that you can delete it from your file (superfluous remark: make a backup!).
Or we could make it part of the motor and put it in your file if you want to (we both modelled half of this after all and I don't care whether it lives in your .blend or in mine...)
blanchsb I changed my yellow to FFC72C, (which apparently is close to Pantene 123) because that looks a bit warmer to me and doesn't hurt my eyes so much...Tested it under different lighting conditions and it looks good. I think.
Of course this isn't a real shader yet and with all the dirt and grease and damage that will probably be added this will look completely different, but as a working base color for now.... I'll post another render later on, so you can see it 'in action';)
@adrian2301 I am quite sure that this is not where my hydraulic lines should connect to, but I have no idea where they should go.
Anyway, this is where I'm at at the moment:
Yeah that's the fuel primer you have attached to, Not sure anyone will notice though.
They do intersect with the chassis slightly, you might want to have a look at that.
There is supposed to be a hydraulic tank behind the engine above the transmission, It's on order but may not arrive on time.
So somewhere here:
Adrian?
I think I avoided collisions this time, at least with the engine and chassis...
'Finished' my tires that were still stuck in their block-out stage:
This will look a lot better with actual shading, of course!
I think I will call it good for now and get started on the port stash console...
I feel like you could plop Axle from Twisted Metal on top of that and go around rampaging with those tires.
Just a fun little modelling exercise:
but of course complete overkill! Made some adjustments on the tires; looks better now, I think:
Most of the Valve is one mesh, yes, just the metal ring and the cap are separate:
Not even an actual screw thing, the windings are fake, they do not spiral, which is a lot easier to make and when it's on a small enough object with very 'shallow' windings, nobody will notice.
One more piece:
that is hiding out here:
Some statistics included; the wheels have about the same amount of Vertices as the axle.
The second image is with the 'new' Viewport Denoising, which is horribly slow on my machine (can't use GPU, it's too old), but still very impressive for 4 Samples!