These cast parts look so organic haha. I guess you can do that when the metal is a liquid and poured to fill the desired shape. They remind me a little bit of bones.
I would have saved more time with that mentality. I have been stressing tooo many of similar details during my assembly.
To be honest though, I am still learning so I think it was time well spent just because of that.
Indeed Shawn, it's organic hard surface modelling; that's what makes these parts so difficult, but at the same tome challenging!
You should of course not start with breaking the rules and when you get shading artefacts then that needs to be resolved, but when you feel confident and know what you are doing, breaking rules can be very rewarding (not in XP's of course)!
I didn't post any WIP's for a long time, just didn't get much further; only testing things out, trying to understand the shapes and figuring out how to actually model them...
But with the deadline being tomorrow , I finally started the real modelling today.
Still quite a bit to do, but this is where I'm at now:
I think the most difficult parts are done, but then again, you never know how hard something is to model until you actually do it;)
Hope to get it finished tomorrow!
I have been enjoying Topology Studys by masterxeon1001 and it has made me understand crazy shapes on hard surface modeling a little better.
This is definitely one of those crazy shapes that he was referring to.
So far...
I think it looks heavy...
Taking a small break now.
I know these plates on top of the housing have holes in them, but that's where the fenders are connected and you will never see them unless you start disassembling the whole DOG...
Speaking of fenders, @adrian2301 they don't seem to fit...did I somehow mess up the scale?
Also this:
looks a bit different than your part, where it connects to my 'gearbox'....and not fitting either, but you didn't have my part yet, so...
Anyway if you want to take a look:
https://drive.google.com/file/d/18fMknYzFq9IK_iFYp-Kx_RhZ6qEgzw6B/view?usp=sharing
This is some next-level low poly modeling spikeyxxx
The only area I wondered about was this area. Seems like this section transitions to the next piece very sharply. I'm not saying it is bad, per se, but I just noticed it when sub-D was applied and wondered what it looks like in edit mode.
Thanks Shawn! That whole housing part is not completey as I would like it, but that plate is supposed to be welded on top, but only on the front side:
(at least that's how I read it) and I tried to simulate that effect...
And that part in your second picture: yes! One of my favorites too! It was a struggle to model, but I am very pleased with how that came out!
Although I see now that I have forgotten an edge loop/knife cut to get rid of those N-gons...but maybe that will destroy the look...I'll have to try that!
Finally figured out why I couldn't get the hydraulic cylinder to fit (I think)!
Need to do some clean-up on this side of the cylinder now, but it fits! I am so happy!
Also will have to make the fittings and cables on the cylinder (which shouldn't be a problem), or it won't be able to steer. But I have no idea where they will be coming from....
Fantastic job spikeyxxx! You're becoming a sub-d holding edge wizard. Lovely presentation lighting too 👍👍