Backhoe Contribution-spikeyxxx-Wheels/Axle

A bit late to the party...

  • spikeyxxx replied

    Sometimes you just gotta break the rules...

  • Shawn Blanch(blanchsb) replied

    These cast parts look so organic haha. I guess you can do that when the metal is a liquid and poured to fill the desired shape. They remind me a little bit of bones.

  • Shawn Blanch(blanchsb) replied

    I would have saved more time with that mentality. I have been stressing tooo many of similar details during my assembly.

    To be honest though, I am still learning so I think it was time well spent just because of that.

  • spikeyxxx replied

    Indeed Shawn, it's organic hard surface modelling; that's what makes these parts so difficult, but at the same tome challenging!

  • spikeyxxx replied

    You should of course not start with breaking the rules and when you get shading artefacts then that needs to be resolved, but when you feel confident and know what you are doing, breaking rules can be very rewarding (not in XP's of course)!

  • Kent Trammell replied

    That looks....so good. My wife was talking to me when I loaded this post and I interrupted her with "woah that looks great" ha

  • spikeyxxx replied

    I didn't post any WIP's for a long time, just didn't get much further; only testing things out, trying to understand the shapes and figuring out how to actually model them...

    But with the deadline being tomorrow , I finally started the real modelling today.

    Still quite a bit to do, but this is where I'm at now:

    I think the most difficult parts are done, but then again, you never know how hard something is to model until you actually do it;)

    Hope to get it finished tomorrow!


  • Shawn Blanch(blanchsb) replied

    I have been enjoying Topology Studys by masterxeon1001 and it has made me understand crazy shapes on hard surface modeling a little better.

    This is definitely one of those crazy shapes that he was referring to.

  • spikeyxxx replied

    blanchsb loved thoseTopology Studies. Learned a ton! Especially not to stress out about getting the perfect topology, just getting a better topology; getting better and better each time. You never stop learning!

  • spikeyxxx replied

    So far...

    I think it looks heavy...

    Taking a small break now.

    I know these plates on top of the housing have holes in them, but that's where the fenders are connected and you will never see them unless you start disassembling the whole DOG...

    Speaking of fenders, @adrian2301 they don't seem to fit...did I somehow mess up the scale?

    Also this:

    looks a bit different than your part, where it connects to my 'gearbox'....and not fitting either, but you didn't have my part yet, so...

    Anyway if you want to take a look:
    https://drive.google.com/file/d/18fMknYzFq9IK_iFYp-Kx_RhZ6qEgzw6B/view?usp=sharing


  • Shawn Blanch(blanchsb) replied

    This is some next-level low poly modeling spikeyxxx 


    The only area I wondered about was this area. Seems like this section transitions to the next piece very sharply. I'm not saying it is bad, per se, but I just noticed it when sub-D was applied and wondered what it looks like in edit mode.

  • Shawn Blanch(blanchsb) replied

    I am loving this part!

  • spikeyxxx replied

    Thanks Shawn! That whole housing part is not completey as I would like it, but that plate is supposed to be welded on top, but only on the front side:

    (at least that's how I read it) and I tried to simulate that effect...

    And that part in your second picture: yes! One of my favorites too! It was a struggle to model, but I am very pleased with how that came out!

    Although I see now that I have forgotten an edge loop/knife cut to get rid of those N-gons...but maybe that will destroy the look...I'll have to try that!

  • spikeyxxx replied

    blanchsb looking even better now, thank you:

  • spikeyxxx replied

    Finally figured out why I couldn't get the hydraulic cylinder to fit (I think)!

    Need to do some clean-up on this side of the cylinder now, but it fits! I am so happy!

    Also will have to make the fittings and cables on the cylinder (which shouldn't be a problem),  or it won't be able to steer. But I have no idea where they will be coming from....

  • spikeyxxx replied

    Okay, one more render:

  • Kent Trammell replied

    Fantastic job spikeyxxx! You're becoming a sub-d holding edge wizard. Lovely presentation lighting too 👍👍

  • Shawn Blanch(blanchsb) replied

    It's the Sistine Chapel of Axles spikeyxxx 

  • spikeyxxx replied

    Basic transitions with 'Subsurf':

  • spikeyxxx replied

    Can you hear Ian Hubert explaining what is happening here:

    ?