Useful Links
Google Spreadsheet for Assignments (up to about 3 contributors for each asset)
Basic Instructions for getting started
https://cgcookie.com/questions/13975-collab2021-hq-stylized-fantasy-environment?page=4#answer-49989
The Collab 2021 Google Drive Folder with all Images, Scenes and Textures for this Project
https://drive.google.com/drive/folders/1AVZsRvZeZBmMRx4quFqC6yzG-42SbuQ0
File Sharing and Library Linking explained by Kent Trammell @theluthier on the basis of the 2020 „Backhoe“ Collaboration
https://cgcookie.com/questions/12591-backhoe-collaboration-file-sharing-library-linking
If you wish to automatically synchronize your Google Drive Account with your Computer’s Hard Drive, you can download the Google Drive App here
https://www.google.com/drive/download/
Instructional video by blanchsb on how this Synchronization works referencing the 2020 „Backhoe“ Collaboration
https://www.youtube.com/watch?v=ajnMQWTakVw
New 2021 Discord server!! Come say "hi" and hang out with your teammates!
@lexicolopolis I'm a bit torn myself, I like your second pass, its not muddy like your first pass. The last one is beautifully done with so many layers that my eyes want to dance across. The last one feels a bit more like a higher grade lumber. Would that be used for a windmill and would it look that way after years of being in water? I don't know. Have you looked at them both in context, on the full wheel and viewed from a distance? Is it possible to screen shot that and post again?
Okay okay, UPDATE: I just went thru your whole WIP and DANG you are awesome for documenting everything you're doing. I think, the 2nd sculpt is looking pretty good.....maybe dial back the normal strength a smidge and it will be great. However, if its bothering you and you think you can catch up in time, you're latest sculpt is very nice, make a full version with it. But store your current version locally somewhere just incase its not panning out. Cause I think its just as workable and can make for a really nice asset at the end. In art nothing is really finished you can tweak things to the end of time. Do what you can in the deadline and remember to leave time to get your bake and materials done.
If you haven't seen, Kent posted another announcement on the HQ thread. Check it out when you have time.
https://cgcookie.com/questions/13975-collab2021-hq-stylized-fantasy-environment?page=5#answer-52459
phoenix4690 Thanks for the feedback! I'm kind of torn as well. The second pass versions look cool, but take a lot of messing with to get right. The other thing is, based on size of normal map we're using, the detail is gonna be wildly low in the end. Furthermore, those details are almost completely lost from far away.
The suggestion to just look at them in a ring to get a feel for the end result was wise.
The simple style is something like this:
The other 2nd pass version is more like this (Only one side of the wood really looks acceptable to me, but the idea is still visible):
And I think you're right, the water logged nature of it should make it look less refined. My concern has really been the balancing act between the stylized aesthetic and adding realistic depth.
Oooh, I want to be able to do rocks like that too. They look sooo great.
I found an interesting comparison of file sizes
Update: tried cage baking for the top part
Wow your sculpts look great guys!
I'm going crazy at the moment with sculpting plank as for the the third time in a row I forget to check "front faces" in a brush and mess up all the other side...
oh no, what's wrong with the current sculpt? I'm not sure I understand from your WIP.
I had worked the edges around the glass too strong so it was very difficult to match them with the lowpoly to achieve a nice normal map. Too much enthusiasm ;).
It was easier to sculpt again, good practice too.
Look like this now - the frames are not so wavy. Without the glass yet.
mmonaloren I know the feeling of putting too much enthusiasm into the sculpt. 🙄
mmonaloren If you're really happy with your sculpt you could just change the lowpoly model to match the highpoly model. This is what I am doing with my stones.
I think I'm done sculpting, last couple of stone. Maybe I'll come back to it but first I want all the normal and cavity maps baked.
This is really coming together well. Something about rocks and metal are fun to do.
Okay, finally I'm done baking the normal map. I think the level of detail is acceptable with a 2k texture.