Useful Links
Google Spreadsheet for Assignments (up to about 3 contributors for each asset)
Basic Instructions for getting started
https://cgcookie.com/questions/13975-collab2021-hq-stylized-fantasy-environment?page=4#answer-49989
The Collab 2021 Google Drive Folder with all Images, Scenes and Textures for this Project
https://drive.google.com/drive/folders/1AVZsRvZeZBmMRx4quFqC6yzG-42SbuQ0
File Sharing and Library Linking explained by Kent Trammell @theluthier on the basis of the 2020 „Backhoe“ Collaboration
https://cgcookie.com/questions/12591-backhoe-collaboration-file-sharing-library-linking
If you wish to automatically synchronize your Google Drive Account with your Computer’s Hard Drive, you can download the Google Drive App here
https://www.google.com/drive/download/
Instructional video by blanchsb on how this Synchronization works referencing the 2020 „Backhoe“ Collaboration
https://www.youtube.com/watch?v=ajnMQWTakVw
New 2021 Discord server!! Come say "hi" and hang out with your teammates!
Done the blockout for the sign post... any suggestions/comments welcome!
I just realized all the vases are pretty much the same but with different lids haha xp
These blockouts are looking awesome! Way to go team! I think the the water wheel had more sign ups than expected but we are going to....go with the flow. It's great to see you guys are already comparing notes and figuring things out.
If you haven't seen, Kent updated the HQ thread with an announcement today. Take some time to go over what it says. I would link to it directly but that seems to be bugged still for the moment.
I'll be updating the links above to include the newcollab2021 discord server! Its a great way to get real time responses to questions and get to know your fellow team mates. Feel free to @ me here or on the discord server with any questions you might have.
I hope day one of work has been going well, keep up the awesome work, happy Blending!
Great work Ivan, the sign has really taken shape. The only critique I could give is you could probably push the shape of the pepper a liiiiittle bit more. You're nailing it otherwise. Keep it up! :)
Wow, the real ones really are a pretty work of engineering. Great reference.
@lexicolopolis, I know what you mean. Before opening Blender I also did some research. Because the paddles look very thick in the art and it's an open structure, like in your reference, I imagined the paddles to be real buckets holding water. But that only makes sense when the water is comming from above like in the picture below. So I do think it's more like your reference but with thick solid paddles..... Maybe I'm overthinking this ;).
I was also doing some research a couple of weeks earlier on that very topic. The only conclusion I came to is that we shouldn't make it so realistic. After all, we are making a stylized work and low poly. It clips our wings and spreads them at the same time.
lucky I'm definitely way down the water wheel rabbit hole. To a certain extent physics can be tossed out the window, but I really need to rationalize some of it cause it plays into the aesthetic. Here's where I'm at:
If you look at the paddles themselves they are not angled uniformly which implies that they are on a bearing. There is one paddle in the back that is at an angle where you would be able to see the bearing, and it does in fact have a black dot there, which I seriously believe is an intentional bearing.
This makes buckets make more sense, or at the very least something that utilizes a bearing to allow some wiggle room to drop off water so less energy is lost pulling it back up. Also, when this is animated, a slight tipping of the paddles with water drop-off would definitely look more appealing.
With that said, I've been playing with different paddles all night trying to find something that feels right. The closest thing I've found that seems kind of correct is to have a brace with a bearing that restricts the paddle from going back when it is taking on force, but allows it limited motion to then dip down to tip the water out.
I think any general scoop shape will probably look like crap even once its busted out and detailed, because it would rely on the water to give it form. But it does bring me back full circle to.... are they really just buckets? I need to sleep on it. Hahahah
@lexicolopolis Are we clear on the flow of the water? Looking at the art and the water pouring from the paddles I would think it flows van left to right. If so the buckets should be pointing the other way?
Hey! My first try to make a lantern! Hard to see any details on the reference image, so feel free to drop any comment how can I improve this model! Thank you a lot!
lucky Yeah -- you are correct -- but then flipping the "scoop shape" wouldn't create the desired shape on the pour out. Another reason to probably not use the shape type. I had been staring at things way too long when I made those ones and flipped them to get the correct profile for pouring, without contemplating its implications on the underwater part.
Using a brace / bracket that just locks the paddle direction still makes sense though -- as depicted in the other paddle type. I think the key thing involving the freedom of motion off of the bearing is that its set more inward and not central to the paddle. That would force it to be more top heavy, tilting it downward until it approaches the upward angles. I think anyway.
I think my plan is to do a quick dirty animation of static paddles vs ones on an axel / bearing and then pull the trigger on what direction I'm going. But at this point, "simple but believable"is what i should be doing. XD
Everything I've seen is one support and the other side running straight into the building, often with masonry accents on its point of entry through the wall.
Hello Red Hot Chili Peppers ;)
I´ve just posted my Day2-Wip with a comparison of some versions. I am still not sure. As mishag mentioned the details on the artwork are not really clear, as well as the water wheel. So I think at the end I will go with something with decent polycount and fits the style of the artwork. Must be appealing as Kent mentioned often.
wow, everyone did such thorough research!
I'll try and contribute something (here) to that, although, can't really imagine what _could_ be added at this point...
: )
My "research" (a part of an hour of looking at what 'water wheel' returns across a few image stocks) was more focused on how things look (with how they work being secondary, task at hand considered; so far the single eureka moment on the engineering side being the single support) and how the, what I've thought of as and named "irregularities" may actually have been intentional (@lexicolopolis I am too now convinced, after parsing through your shared findings, that the angles "offset" is indeed because of the bucket type... if or how would I incorporate that into the my model- not sure as of yet; lucky I too believe the flow of the water to be left -> right; ladymito I concur that keeping it simple, especially in the scope of creating a part in a greater whole, may as well be the north star, overriding the urge to represent mechanisms and such accurately. I am just a little surprised already (not having actually made a single vertex yet : ) how deep the water wheel rabbit hole can get opposed to the elegant and deceptively effortless looking representation as painted)
btw, if there is (and, it's possible that I'm overlooking something obvious:) a way to get the painting in a higher resolution (what I have is 715px tall, from the gdrive) please point me to it...
: )