Collab2021 - WIP - vincav81

Collaborations

This is my on-going thread to document my progress through the 2021 Collab Project.

  • Vincent (vincav81) replied

    Cart Update – 22 Apr 2021 (AEST)

    I've taken a page out of elubie's playbook and tried to simplify my cart and make it match Vadim's artwork without having to go back and sculpt replacement geometry.

    I've set all the Multi-Res modifiers to 4 Levels so that I can navigate around the model with a bit less lag.

    Following Elubie's example, and Kent's word on keeping as low a poly count on our base models as possible, I've pushed together the sides, back and floor planks so that I can retopologise them into a more efficient single mesh chunks for baking. duerer 

    I also removed the two small handrail planks from the top of the three side planks, to both match Vadim's work and cut down the number of faces I need to use for my Low Poly Cart retopo.

  • Kent Trammell replied

    Brilliant work vincav81! Sculpting quality is fantastic and I love to hear about optimizing base meshes / model structure. No constructive feedback from me. Just keep doing what you're doing!

  • ladymito replied

    Just Wow

  • Vincent (vincav81) replied

    Cart Update – 23 April 2021, 4:13pm (AEST)

    Only slightly lower poly at 680 Triangles.


    And for comparison here's the previous 700 Triangle, Low Poly Cart.


    On to UV unwrapping then.

  • Vincent (vincav81) replied

    UV map for my cart. 23 April 2021, 10:19pm (AEST)

  • Vincent (vincav81) replied

    Cart Update: 24 April 2021, 12:36am (AEST)

    After much wrangling, here's my Normal map.


    And here it is applied to the cart.

  • spikeyxxx replied

    What a beautiful unwrap, Vincent! 


  • Ingmar Franz(duerer) replied

    vincav81 I'm deeply impressed by how much you bother yourself about the question how to achieve the best result. And it definitively pays off in your highly detailed and beautiful cart 👍!

  • Ingmar Franz(duerer) replied

    Everything blue 😊🤗👍!

  • Ingmar Franz(duerer) replied

    vincav81 I can barely wait to see your beautifully textured cart in our fully lit scene 😀!

  • Vincent (vincav81) replied

    Cart UPDATE: 24 April 2021, 12:47pm (AEST)

    Cavity Map can now be checked off the list. Only thing left is the Colour Map.

    Cycles Pointiness, Cavity Map screenshot.


    Cart with both Normal and Cavity maps connected to the material output.

  • Vincent (vincav81) replied

    Homework Submission - Week 3 - Cart

    @theluthier duerer 

    Here are the UV, Normal, Cavity, and Color Maps for the cart.

    Homework uploaded to the Models/WIP folder:   acc_cart_vincav81_04

    Any instruction on whether I'm meant to make a Master file version, or if that's solely you purview Kent, would be gratefully received.

    Cart: Material Preview.

    Cart: Rendered View. Brightness of the material can be adjusted when/if it's linked into the final scene.


    Admittedly the UVs could've been better organised for the second attempt at unwrapping, but my main aim was to complete the work, and I'd already started baking by then so I decide to plow on rather than waste more time.

    .  .  .  .  .

    On a personal note, I'll be having surgery to remove my wisdom teeth on Monday, my time, so I may not get anything done next week. But at least I've finally managed to complete the homework a day ahead of the deadline. Thank you.


    25 April 2021, 02:00 (AEST)

  • Vincent (vincav81) replied

    Also, all of the texture maps are located in correct Google Drive folder. 2048x2048.

    I know that it's a very high improbability, but one idea I had for week 4 was to create a "floating" mound to put the cart on with a lowpoly bush or two and create a turnaround render of it. Perhaps that'll be for weeks after instead. 

  • Ingmar Franz(duerer) replied

    Excellent work, Vincent vincav81 👍 ! Best wishes for Monday ! I'm looking forward to see you here again 😀!

  • Vincent (vincav81) replied

    Thank you duerer 

  • Vincent (vincav81) replied

    Re: Homework, I've also just optimised my file so that it should load faster when being reviewed. I'm currently catching up on the Week 3 Casual stream.

    25 April 2021, 12:39pm (AEST)

  • Matthew Ullrey(ullreym) replied

    vincav81 That cart is going to look so good in the composition. For the level of detail in the scene, your cart looks amazing, but seeing the vehicle up close makes me want to see mud, debris, and sharp splintery places. I have to keep in mind that it is going to be seen from a distance. Fantastic work!

    Hope the dentist visit goes as smoothly as possible for you. 😬

  • Vincent (vincav81) replied

    ullreym Thank you. I could always use Kent's Z Normal method to add some quick dust colour to the cart after the Collab for the beauty renders perhaps. 🤔

  • sheila5 replied

    Well done. Good luck with the surgery!

  • Vincent (vincav81) replied

    sheila5 Thank you. I'm only just a few minutes home from the day surgery. Now it's just getting through the 2 day ramp-up of the pain and the following 4 day ramp-down back to how my mouth felt beforehand.