Collab2021 - WIP - vincav81

Collaborations

This is my on-going thread to document my progress through the 2021 Collab Project.

  • Vincent (vincav81) replied

    Cart with shared geometry Linked (Alt - D) and edges marked sharp on the handles and wheels.

  • Vincent (vincav81) replied

    End of Week 2, Day 1, Progress.

    1) Final Low Poly Model (sans bevels). I also happened to look more closely at Vadim's artwork and I noticed his cart has a small curve to the top most rear plank, so I've decided to added it here to better reflect Vadim's vision. harbinger_ua 


    2) And here is the cart with all the linked objects hidden.

    I also lengthened the "handles" to better match Kent's block-out better.

    @theluthier duerer 

  • Vadim Zaitsev(harbinger_ua) replied

    There's a slight curve there indeed. Great job Vincent!

  • Kent Trammell replied

    Love the work you're putting into this vincav81. Working smarter instead of harder, picking up on subtle curves, rebuilding a second time...all signs of a bonafide 3D modeler 💪

  • Ingmar Franz(duerer) replied

    vincav81 I would prefer the version from your homework. The other model looks too perfect like an industrial product. I just would reduce the gaps between the boards (there's nothing shining through at the backside or right side of the cart box):

  • Ingmar Franz(duerer) replied

    vincav81 Your low-poly cart is taking shape 😀 👍!  I would just add a slight bevel (one segment only!) at sharp edges as for example at the wheels, See for example the railing or the barrels in Vadim's pirates tavern here, especially here the hires image of Vadim's harbinger_ua original 3D model.

  • Ingmar Franz(duerer) replied

    I wanted to add metal tires to the wheels, but know I think that that would just ruin the simplicity of the 1st cart. 

    As far as I know, there's often a metal ring around the wood wheel in order to protect the wooden part against hard hits from stones etc. on the way:

    Andrea elubie added it to her "Homework Submission Cart" here (scroll down to the orange frame).



  • splat21 replied

    vincav81, thanks for identifying and getting confirmation that there is a curve to the top back board!  I will implement that in my cart design.

  • Vincent (vincav81) replied

    Progress Update: Medium Poly model for Sculpting.

    1) Beveled mesh, ready for Hi-Res modifier.

    2) Cart with Subdivision (Level 2) added for visualisation.


    And for anyone else wondering how to turn on the Polygon/Mesh counter that Kent uses, it's under Viewport Overlays and called Statistics. And if you tick that you viewport should also look like this:

    Without the red annotation of course.

    splat21 

  • Vincent (vincav81) replied

    I'm sorry if I forgot to read, or forgot that I had read, your comment Ingmar duerer  earlier about Andrea's elubie cart wheels with the tires. Any way, here is my Medium Poly cart with more subtle metal tires.  

  • Vincent (vincav81) replied

    Here's my updated Low poly cart following your advice. I set the single bevel to be 0.0035 (Offset). Which does mean that I have to copy over the handle s and make them into new Medium Poly versions, which is no real loss because adding the bevel to the low poly has fixed a mesh issue I was having with the Medium version handles I posted about below. Thank you duerer 

    And I also adjusted the spacing of the planks on the back as well.

  • Vincent (vincav81) replied

    Cart UPDATE:
    After going over the mesh once more (perfectionism strikes again!), I now hope that I can actually start sculpting. HOORAY!

    1) Low Poly version shaved of detail that can be better added via future normal maps.


    2) Medium Poly version with Ctrl+2 Subdivision to preview later Hi-Res modifier application.


    Now to get back to catching up on Kent's @theluthier Week 2 Casual Live Stream, so I can have a better visual idea of how approach sculpting the wood.

  • Ingmar Franz(duerer) replied

    That's looking great 👍!

  • Ingmar Franz(duerer) replied

    vincav81 I'm looking forward to your sculpted version 😀

  • Vincent (vincav81) replied

    Last minute mad dash.

  • Vincent (vincav81) replied

    Homework Submission - Week 2 - Cart

    @theluthier @jlampel duerer 

    Here is my sculpted Hi-Poly Cart. I have synced my WIP file to the Google Drive for closer inspection.

    (28 minutes to spare before deadline.)

  • Andrea Weikert(elubie) replied

    Looking really great! I also had a (very) quick look at your file - great work on keeping the file efficient and still getting the detailed sculpt.

  • sheila5 replied

    well done!

  • Vincent (vincav81) replied

    elubie sheila5  Thank you. I may still have to add some geometry to my base Low Poly mesh to capture the massive dents in the 2 front facing planks, so that I don't lose the detail in baking.

  • Ingmar Franz(duerer) replied

    vincav81 Excellent work 👍!