Collab2021 - WIP - createtaiwan

Collaborations

My work in progress for the 2021 Collab.

  • Dave Hudson(createanimissions) replied

    First section of the fence taking shape. I will be using these four planks and there posts to build the other sections (rotating and mirroring them).

  • Dave Hudson(createanimissions) replied

    Closeup shot showing detail...

  • Dave Hudson(createanimissions) replied

    More fencishness. Hope this isn't too ofFENCEive...

  • yukino hatake(yukinoh1989) replied

    nice work man , looks really cool already , good details too :)

  • Kent Trammell replied

    Looking good @createtaiwan! You asked a good question on discord, figured I would copy it and my reply here so it doesn't get lost:

    Do you have any suggestions on how to build a fence when the contour of the ground surface doesn't exist yet? For now I am blocking it in based on what I see in the image, and guessing at where it might go off camera. I assume we will drop it into the master file next week and then later we can adjust it along the Z axis to make it follow the ground contour. Or do you have any better ideas?

    Great question. I would treat the fence like lego pieces:  Vertical planks with a pointed top and longer horizontal planks. Let's say 3 variants of each. This way I can use those pieces to construct the full fence in the final assembly scene, conforming it to the contours of the ground plane.

    So for this week, I recommend building the lego pieces and doing a test assembly on a randomized ground plane as a proof-of-concept. I wouldn't focus too much on aligning it with the art.

  • Dave Hudson(createanimissions) replied

    Thanks!

  • Dave Hudson(createanimissions) replied

     Homework Submission - Week 1 - Fence

    @theluthier 

    Kent - There are three unique posts, and four unique planks, which I rotated and mirrored (as in your treasure chest video). They are also sharing the data. I discovered Alt-D this week! 😄 Just for fun I tried to it it into the scene, which was a bit of a challenge. I assume there would have to be a break in the fence where the river comes into the foreground. Thank you again for all the work you have put into this. It's so much fun.

  • Kent Trammell replied

    You CRUSHED week 1, Dave. This is perfect: You've created a library of unique fence pieces and proved their ability to assemble in a way that matches the art. Exquisite execution of week 1.

    I wish had had something more constructive to say. All I have is... bravo! 👏

  • Ingmar Franz(duerer) replied

    @createtaiwan This looks to me like a perfect match of the artwork! Great work, Dave 👍!

  • yukino hatake(yukinoh1989) replied

    Awesome work, nice placement too of those fences 

  • Dave Hudson(createanimissions) replied

    Thanks for all the encouragement. It was really fun doing this.

  • Matthew Ullrey(ullreym) replied

    They would need to be circular to be "OH-fence-ive" Haha. They are looking great!

  • Ingmar Franz(duerer) replied

    @createtaiwan Congratulations on the 110 points 👍😀!

  • Ingmar Franz(duerer) replied

    @createtaiwan  Just a quick reminder. We still need a name for our team? What's your vote?

    [Note: I know that you proposed one of the names but I just wanted to get your final word on this 😉]


    1) Shabby Chic 


    2) All Access(ories) 


    3) Shabby Fresnel Chic 


    4) The Stan Dalones 


  • Dave Hudson(createanimissions) replied

    Sorry... Just saw this. I guess it's a moot point now!

  • Dave Hudson(createanimissions) replied

    lluthier duerer - So, after last night's Livestream I am making a few changes to my file before jumping into the sculpting and I just wanted to get some feedback on whether I am going in the right direction.

    1.  I separated my original wood pieces (there are 9) and put all the linked duplicates that I arranged in the space to form the actual fence into a separate collection to keep things clear.
    2. I moved the original "lego" pieces to the middle of the world space (by clearing the location and rotation info).
    3. I am simplifying the mesh (I had originally done it all in quads because, well, quads rock) and using more triangles to reduce unnecessary vertices.
    4. I will then duplicate the 9 pieces into a new collection called Fence_High and add the MultiRes Modifier and start the sculpting process.

    I assume that next week when we bake the MultiRes mesh onto the texture of the low poly pieces, that will automatically propagate to all the linked duplicates that make up the actual fence?

  • Dave Hudson(createanimissions) replied

    One more thing... should I be creating holding edges around the major cracks in the wood?

  • Vincent (vincav81) replied

    @createtaiwan Good question. @theluthier 👆

  • ladymito replied

    I followed the treasure chest tutorial, they use Mark sharp, without reinforcement. I imagine that in order to put multires on it you will need to reinforce the cracks unless you don't use it and opt for dynotopo.

  • Dave Hudson(createanimissions) replied

    I'm planning to use the Multires as it was demonstrated in the livestream.