Fide ´s Polybook

Most recent piece:




  • Ingrid Frank(Fide) replied

    Sculpting the fur manually.... and I might redo the fur on the front, since I don´t like the look. Oh, and I already redid the front part once... :´)


  • Keith (beefkeef) replied

    This little guy is really coming along Fide, nice work! 

    Fur is so difficult to sculpt, always alot of trial and error I've found - keep at it though, you're really getting there!

  • Ingrid Frank(Fide) replied

    beefkeef Thank you, Keith! I agree, it´s really hard to make fur look good.... but I´m pushing through :D

  • adrian replied

    Nice work @fide , 

    Looking good, especially now with some clothes on (fur).

  • Ingmar Franz(duerer) replied

    @fide Wow, your cute creature's fur and horns are already looking great 😀👍! 

  • Ingrid Frank(Fide) replied

    The new Sculpt Vertex Colors in Blender 3.0 is awesome! 

    And now it´s time to Vertex Paint my cute creature <3 <3 <3

  • adrian replied

    I heard Monsters Inc. was looking for a pet,

    This would be perfect.

  • Ingrid Frank(Fide) replied

    @adrian2301 agreed, this would be the perfect pet for Mike Wazowski :D

  • Ingrid Frank(Fide) replied

    Cursed image :D :D :D

  • Ingrid Frank(Fide) replied

    I´m finally done with my Cute Creature sculpt from Zachs Course <3 

    Actually, I´m done since last weekend, but wasn´t able to render the final images, because my computer was too weak. Luckily, we got some real powerhouses at work and I was able to finish the project there :D 

    Clay Shader Renders:

    Colored Render:

  • Keith (beefkeef) replied

    Wow this looks great @fide ! I think you really mastered sculpting the fur and the glow effect makes it really 'pop' ! 

    He's kinda cute in a strange way 😛

  • Ingrid Frank(Fide) replied

    thank you, beefkeef

    I better be a master of sculpting fur now, in consideration how much time I spent sculpting it! :D

  • Ingrid Frank(Fide) replied

    Next project is in the making! 

    I try to make a game ready character. She´s going to be an elven priest :)

    So far I :

    • made the sculpt
    • retopologized it
    • added Details with the muslti res modifier
    • baked the details onto the low poly model

    Sculpt:

    Low Poly Model:

    Wireframe Comparison :)


  • Ingrid Frank(Fide) replied

    Finished texturing the body and face :)

  • Ingrid Frank(Fide) replied

    More progress :)

    finished the hair using hair cards. It took me a bit to get used to working with them and I had to do a fair amount of research, before I even knew what to do, buuuut, I managed :) 

    Might tweak the hair some more.... and the face and the eyes... and everything D:

  • Keith (beefkeef) replied

    This is really coming along nicely Fide! The hair cards look really good ! 👍

    I've never used hair cards and only have a loose understanding of how they work - are they difficult to get to grips with would you say?


  • Ingrid Frank(Fide) replied

    beefkeef Thank you very much! 

    They are a bit finicky to work with, but it´s all right in general. I wanted to make a waaaaay to complicated hairstyle at first, maybe that was my problem :´D

  • spikeyxxx replied

    beefkeef  and @fide there is a great video about hair cards and how to use a Hair Particle System to guide the cards so you can easily groom hair cards in a Blender Today episode with Daniel Bysted:

    https://www.youtube.com/watch?v=oqjKMd9CYI4&list=PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB&index=49

    I'd say it's a 'must watch!'

  • Ingrid Frank(Fide) replied

    spikeyxxx thank you very much!

  • Keith (beefkeef) replied

    Thanks spikeyxxx ! After seeing how nice @fide 's character looks with the hair cards I'm really keen to try them too on my next character