I´m currently working on the apocalyptical vehicle, since I never really did hard surface modelling and the company I want to apply at has it as one of their requirements :)
Since they work with VR and games and such, I wanted to make the car low poly.
So I did a retopo and baked the normals from the high poly model to the low poly
Next step is to texture it in Substance painter :)
The whole thing was a lot of work for me, since I first had to get familiar with hard surface modelling, never did a retopoly of such a large object, never UV unwrapped so many objects and never baked normals. Whew....
The high poly model has 495.432 triangles and the low poly 8.308.
I first didn´t want to include this particular model in my application since I made it with the help of a tutorial and wanted to make one on my own after finishing the tut, but one of my teachers stressed me to apply for the job as soon as possible... :/
Do you think it´s wrong or problematic to include a model which you made with the help of a tutorial in your job application?
Hey @fide,
that is a toughy. I guess I would include it together with other pieces of work that I've done myself. Not as a singleton.
As far as I understood you, there hasn't been a lot of hard surface stuff you did on your own, but now you want to turn in this direction. The company you want to apply to, has this topic as ONE of their requirements.
So, if you meet other requirements I think you could put this one in your application and point out, that you are going into this direction right now.
BUT this is just my opinion, and I'm not experienced in this industry and how to apply for jobs here.
Regards,
tobles
Hey ttobles,
Thanks for your reply!
Yeah, you understood me perfectly :) That´s the first hard surface model I did. And of course will I include my other non hard-surface models as well, since the overall requirement of the company is to be able to make game-ready assets.
I talked with my husband about including the model in the application and his point was: As long as I didn´t follow or copy the tutorial 1:1 and am able to utilize the skills I´ve learned via the tutorial in other projects, it´s fine to include it.
Phew, I´m done with the car.
Overall, I´m pretty satisfied with it :)
Now it´s tiem to put the application together
Phew, it´s been a looooong time since I touched Blender D:
I started with a little sculpting exercise and try to practice on a regular basis again, same goes for drawing :)
@fide That's a really cute owl 🦉😊! I very much like the fine details you modeled into the feathers 👍!
Very nice owl sculpt @fide , I was looking through the rest of your work, your apocalyptic vehicle is very good. I really like your tea branding and packaging project also.
Look forward to seeing more great Blender work from you 👍
duerer @adrian2301
Thank you very much for the nice feedback :)
I hope to get my momentum back, but I´m really hyped for Kent´s new course :D
Some more results from the sculpting course. The instructor showed various ways of creating new topology while sculpting
Dynamic Typology:
Voxel Remesher:
Multires Modifier:
and another one for the sculpting course :)
Zach, the instructor, provided us a base mesh and we had to use it to sculpt a monster.
I spent a bit more time on this, since I wanted to 3D print the dude as a test. He´s printed in D&D miniature size, but the details got lost, so I´m going to print him a bit bigger. I also need to get more familiar with 3D printing, which settings to use for support, how to post-process my models. So on and so forth :)
@fide Super cool and creepy work 👹👍! And you even printed him 😀! But take care that he doesn't take over your computer 😱!
@fide I'm sure that all citizen members here at CG Cookie who've already heard the good news about Kent's new mega course starting soon can barely wait for it to be published. So Zach's course is a good preparation for improving the own sculpting skills 🙂!
I was quiet busy with other things, so my blender progress slowed a bit down D:
I´m still following Zach´s sculpting course and finished the retopology of the cute creature today.
Retopology isn´t such a hassle as it once once for me anymore :)
@fide The alien dog and the pear seem to have a lot of fun 😉😁! Maybe, they'll become best friends very soon 😉?!
@fide I'm very pleased with your progress on that cute creature 😀! Hopefully, I'll find more time so that I can start with this beautiful model soon 🙂.
duerer Yeah, I totally understand the time problem.... but I really enjoy working on this little buy, but it is indeed very time consuming D: The result will be worth it though....
I started to sculpt the fur :) Gonna adjust the fur on the head some more, around the eyes for example, and will continue with the body tomorrow.
I´m amazed that my 5 year old laptop can handle that sculpt. I´m at 16 mio vertices right now and it works just fine! Multires is magic :D