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WoW Sword Final

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Hey everybody! Happy to share with you my latest game ready prop model. Was curious to try out hard surface modeling technique for the high-poly model to bake some lighting information and avoid sculpting altogether.
Then paint in all the details on the texturing stage. Ended up with ~1800 tris. Could cut it even more but decided to keep it like that for presentation.
Concept art by the legendary Christopher Hayes.
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