Hey everybody! Happy to share with you my latest game ready prop model. Was curious to try out hard surface modeling technique for the high-poly model to bake some lighting information and avoid sculpting altogether.
Then paint in all the details on the texturing stage. Ended up with ~1800 tris. Could cut it even more but decided to keep it like that for presentation.
Concept art by the legendary Christopher Hayes.
Nicely Done! I've always loved the WOW aesthetic
Thanks a lot!
Beautiful craft and assets, love it!
Thank you!
Makes me want to try World Of Warcraft, the art design is top notch. Fantastic piece :)
Thanks a lot, Lewis!
Agreed. The art style is nothing short of iconic.
Looking cool. I'm just wondering, do you paint the lights and shadows on the texture itself, or do you paint the sword flat-shaded and let the Blender light take care of the shading?
Thanks, Omar! Unfortunately, I only use Blender for modeling and UVs. I make final renders using Marmoset Toolbag. For this particular asset I went for unlit texturing, meaning all the lighting information is painted directly on the textures. I baked basic lighting and AO from the high-poly in Substance Painter, and then just painted everything on top using 3DCoat and Photoshop.