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Windswept Final

This was one of my first projects back after a long break from the artistic side of Blender. It started as one of the chasms in the Shattered Plains from The Stormlight Archive, but turned into this after I realized I shaped the canyon wrong. All of the textures are procedural, and the waves in the walls were achieved via microdisplacement. That's why the wireframe is so dirty -- the actual topology is pretty smooth and simple.
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