This is a personal project I have undertaken to figure out the perfect workflow for creating high quality game assets. The software used include Houdini and Blender for Modelling, ZBrush for sculpting details, Substance Painter for texturing, Blender for UV mapping, lighting, rendering and compositing. I've also used Photoshop to add dust detail on the final composite.
The floor boards used on the scene were generated using a Blender add-on planks.py.
Very cool!
Super Nice !!!
Wow, impressive! Well done!
These barrels look almost photo-real Michael, well done!
Looks very good.
Very impressive ! the details are gorgeous !
what they said!!
@forrest-harlessThanks Forrest
frikkr Thanks Mathew
@theluthier Thanks Kent!