This is a personal project I have undertaken to figure out the perfect workflow for creating high quality game assets. The software used include Houdini and Blender for Modelling, ZBrush for sculpting details, Substance Painter for texturing, Blender for UV mapping, lighting, rendering and compositing. I've also used Photoshop to add dust detail on the final composite.
The floor boards used on the scene were generated using a Blender add-on planks.py.
damn those are some nice barrels :)
Beautiful work, Michael! Really liking the style. Bravo 👏
Wow!
The mapping is tight! Looks great!