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Sci Fi Bike Final

Sci-Fi Bike Done a few days ago. Model in Blender, bevels baked in Marmoset, texturing in Substance Painter, rendered in Blender final touches in Photoshop. (Wanted to try to model something different this time, found a pretty cool design (which I use as the main reference) from Phil C, you can check the whole thing out in the following link https://www.artstation.com/artwork/28kLQA) Highpoly mesh has 439.025 tris, the low poly mesh has 70.940 tris
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