Sci-Fi Bike Done a few days ago.
Model in Blender, bevels baked in Marmoset, texturing in Substance Painter, rendered in Blender final touches in Photoshop.
(Wanted to try to model something different this time, found a pretty cool design (which I use as the main reference) from Phil C, you can check the whole thing out in the following link
https://www.artstation.com/artwork/28kLQA)
Highpoly mesh has 439.025 tris, the low poly mesh has 70.940 tris
euv I only use a backdrop and hdri, didn't put to much on the lighting to be honest, any suggestions?
The bike is awesome and so are the textures. The lighting kills the mood. :D