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Particle Puzzle Work In Progress

This is a test render of a customizable jigsaw puzzle I've been working on for a week now.. While working on a separate image that required a simple jigsaw puzzle, I set about creating one. I decided to stay clear of scripting or AniNodes (largely cause I'm crap at both) and stick to old fashioned array's and particles. I did admittedly get a bit carried away with most aspects from coupling shape,image. tile count and seed placement all adjustable. Turned out to be a bit more complicated then I would have imagined, especially with regard to user friendliness. There is a fair few steps involved in getting from a base puzzle to final product but nothing complicated. It can get a bit poly heavy when you go above a couple hundred tiles. This puzzle has about 350k verts. The image was rendered in cycles at 512 samples, bounces at 12 max and denoising at half default.
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