This is a test render of a customizable jigsaw puzzle I've been working on for a week now.. While working on a separate image that required a simple jigsaw puzzle, I set about creating one. I decided to stay clear of scripting or AniNodes (largely cause I'm crap at both) and stick to old fashioned array's and particles. I did admittedly get a bit carried away with most aspects from coupling shape,image. tile count and seed placement all adjustable. Turned out to be a bit more complicated then I would have imagined, especially with regard to user friendliness. There is a fair few steps involved in getting from a base puzzle to final product but nothing complicated. It can get a bit poly heavy when you go above a couple hundred tiles.
This puzzle has about 350k verts. The image was rendered in cycles at 512 samples, bounces at 12 max and denoising at half default.
duerer Cheers mate. I suspect this could be done a lot easier now with Geo Nodes.
@jankonopka Technically and artistically excellent work 👍!
stevek Cheers stevek.
This is great and new to my eyes at the same time. Nice work
@jankonopka thanks
shegeek Cheers shegeek. Its on blendswap if you want to play with it.
WOW!
@jlampel Cheers Jonathan. I realized a puzzle piece is made up of of only two things, a rim and/or a coupling, with only four possible variations on each so two particle systems could create random placement of all couplings. So placement should be as random as the algorithim allows for.
Cheers Jonathan. I realized a puzzle piece is made up of of only two things, a rim and/or a coupling, with only four possible variations on each so two particle systems could create random placement of all couplings. So placement should be as random as the algorithim allows for.
This is really cool! I like how the pieces don't look as obviously repeated as I would have expected.