Im very happy because this is my first character model from sculpting, to retopology, to texturing and rigging.
This guy is part of a project of a game experiment for Unreal Engine 4.
The idea is to "recreate" Mortal Kombat Mythologies Sub Zero, and old (1997) N64-PS "plataformer" as a "proyect-experiment" for learning purposes, its like fuel for learning basically.
I havent done any course specifict on characters yet, just the sculpting, and modeling basic courses in this lovely community. So im asuming the model has a lot of problems.
Its not my intention to polish it, because theres a lot of work ahead regardless animation, that aside, all the feedback and criticism is most welcome!
The idea of the turn-table animation was to show the model. For that i used the "Shark presentation" method that Kent teaches in the end of that sculpting course.
Special thanks to Kent, Jonathan and Wayne, for providing amazing learning experiences.
metinseven Thanks a lot!
Impressive work! 👍