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Mythologies Sub-Zero Final

Im very happy because this is my first character model from sculpting, to retopology, to texturing and rigging. This guy is part of a project of a game experiment for Unreal Engine 4. The idea is to "recreate" Mortal Kombat Mythologies Sub Zero, and old (1997) N64-PS "plataformer" as a "proyect-experiment" for learning purposes, its like fuel for learning basically. I havent done any course specifict on characters yet, just the sculpting, and modeling basic courses in this lovely community. So im asuming the model has a lot of problems. Its not my intention to polish it, because theres a lot of work ahead regardless animation, that aside, all the feedback and criticism is most welcome! The idea of the turn-table animation was to show the model. For that i used the "Shark presentation" method that Kent teaches in the end of that sculpting course. Special thanks to Kent, Jonathan and Wayne, for providing amazing learning experiences.
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