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Lava Shader Submission Final

The bottom image is my procedural lava shader submission for The Texturing Fundamentals Course. It was a decent attempt but didn't feel like it was right where I wanted it to be. After fiddling with the nodes more, I came up with the top image which is much closer to the picture in my head. I dialed down the displacement a bit and made the crackle more subtle and closer to the edges.

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