One of the locations from the point and click adventure game that I am creating called "ColourBlind" This location is fully animated in-game and was created entirely in Blender and rendered in Cycles. Apart from the plants, shovel. bucket and barrels - which are Megascans assets , the rest of the model was created entirely from scratch.
Follow the games development at the DEVLOG thread
HERE
Really atmospheric work, the color palette and lighting set a strong mood. I recently came across an interesting article: https://civishir.hu/hir/kockazat-vagy-strategia
Looking forward to seeing how the project develops!
It looks incredible! The fully animated scene, created from scratch in Blender and Cycles, really brings the environment to life. I love how even the smallest details, like your use of Megascans assets, add realism without losing artistic integrity. While researching high-quality resources on my own, I came across a resource for high RTP slots that is surprisingly well curated. Check it out https://unionslots.co.uk/high-rtp-slots/ you might be able to pick something up for yourself! Just one of those unexpected gems that seems relevant even in creative projects. I can't wait to see where this DEVLOG theme takes me - ColorBlind already has some serious potential!
It is always great to see a project on a ride. Good one)
Oh my blender! All this time I was so blind that I did not see how good you are at making amazing environments.
Follow the games development at the DEVLOG thread here : https://cgcookie.com/community/12249-colourblind-a-point-and-click-adventure-game-devlog-and-wip-thread