One of the locations from the point and click adventure game that I am creating called "ColourBlind" This location is fully animated in-game and was created entirely in Blender and rendered in Cycles. Apart from the plants, shovel. bucket and barrels - which are Megascans assets , the rest of the model was created entirely from scratch.
Follow the games development at the DEVLOG thread
HERE
It looks incredible! The fully animated scene, created from scratch in Blender and Cycles, really brings the environment to life. I love how even the smallest details, like your use of Megascans assets, add realism without losing artistic integrity. While researching high-quality resources on my own, I came across a resource for high RTP slots that is surprisingly well curated. Check it out https://unionslots.co.uk/high-rtp-slots/ you might be able to pick something up for yourself! Just one of those unexpected gems that seems relevant even in creative projects. I can't wait to see where this DEVLOG theme takes me - ColorBlind already has some serious potential!
It is always great to see a project on a ride. Good one)
Oh my blender! All this time I was so blind that I did not see how good you are at making amazing environments.
Follow the games development at the DEVLOG thread here : https://cgcookie.com/community/12249-colourblind-a-point-and-click-adventure-game-devlog-and-wip-thread