A beginning not an end. Any and all comments appreciated. This was done for a small counter top manufacturer here with the idea that maybe it might generate something in the future. My gratitude to grifos83 and texturize.blogspot for the marble and brick texture.
So tell me what you all think.
Stan
Thank you for the kind words. Materials and lighting techniques are improving so fast it is hard to keep up. It is kinda funny in a way. Take a 2D picture convert it to 3D, fuss with it a bit, now convert it back to 2D. Life the illusion.
Nice work Sir. The marble looks amazing!! Could see a few areas that could use improvement, which others have already mentioned, but overall great render!!
Thank you for your comment.
No liquid. I think you are referring to the porcelain basin. You bring up a good point. Maybe it needs some streaks to better define the shape.
Nice render,but is the liquid a milk?
Thank you for the kind words. I will try not to produce future projects worth your time.
Thank you for the comment. I knew when I used them that the brick textures were low resolution. But alas I liked the brick style. Upgrading the normal map is on my to do list.
Thank you Dennis for the link to the tutorial. Mr. Price's tutorials are informative and his delivery is lighthearted and fun. I have added my results from the tutorial to the gallery. There is always more that could be done. The trick is to find the time.
Nice work, sir!
i'm looking forward to seeing more of your work!!
Bricks are challenge, nice work
Here's a quick tutorial by Andrew Price that shows how to add a lot more realism to your textures without purchasing additional software or normal maps. http://www.blenderguru.com/tutorials/basics-realistic-texturing/
I think this would help a lot for the brick. You could also apply the specular map principle to the marble for added realism.