• spikeyxxx

    [Q] you need two Mapping nodes because of the order... the Scale comes after the Location

  • Omar Domenech(dostovel)

    Quick trivia... the "Window" Texture Coordinate changes to "Apple" if you are on Mac and to "Linux" if you're on Linux

  • R
    Rita G

    In winter months, we don't get as many daylight hours as in summer. That is why we have DST (Daylight Saving Time). We change clock twice a year.

  • Omar Domenech(dostovel)

    I get my vitamin D for free here, I bet I'm going to feel awful in a cold place

  • Omar Domenech(dostovel)

    I'm actually scared I'm not going to like the cold if I go work on a cold country

  • Omar Domenech(dostovel)

    That's how the sun works in the first place Blanch

  • adrian

    If only we could move the sun for real.
    Omar could experience the cold.

  • Shawn Blanch(blanchsb)

    Since we are going away from realism should we not make the sun point upwards from the ground?

  • Shawn Blanch(blanchsb)

    I love watching people move their sun lamps around. Purely cosmetic changes lol

  • undiscovered

    Filmic for Photo Realism and Standard for NPR? maybe

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A new year, a new season ❄️

As a follow-up to the Stylized Forest Course, in this stream we're going to transform the autumn forest into winter one. It's a fun exercise modifying existing assets to completely transform the seasonal context of our forest environment.

We will be ditching the grass for snow, shifting from a vibrant rainbow coloration for primarily white and blue, and exploring procedural methods for adding snow to existing materials. Don't forget to check out the preceding course if you haven't seen it already!

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Materials Rendering