Eevee, and real-time rendering in general, is a fantastically quick way to render many types of things. That speed, however, comes at a cost. In this livestream we will explore just what exactly EEVEE can and can't do, dive into the difference between path tracing and rasterization, and learn how to choose the right render engine before you even start your project.
how are you guys?
Hi, Phil
Hi Phil
Hello all
Minsk, Belarus
Where is that Pavel?
Nah, it's even better for me. Its 20:28 on my place
That could be, sorry to switch it up on you guys!
dostovel I might have used subdiv, but probably not much. For things that are mostly flat I would just use the meshmachine + hardops workflow
Seems like everyone thinks that stream is in usual time. There is often a lot of messages 30 minutes before the start