• Phil Osterbauer(phoenix4690)

    how are you guys?

  • Pavel Mazanik(nekronavt)

    Hi, Phil

  • spikeyxxx

    Hi Phil

  • Phil Osterbauer(phoenix4690)

    Hello all

  • Pavel Mazanik(nekronavt)

    Minsk, Belarus

  • spikeyxxx

    Where is that Pavel?

  • Pavel Mazanik(nekronavt)

    Nah, it's even better for me. Its 20:28 on my place

  • Jonathan Lampel(jlampel)

    That could be, sorry to switch it up on you guys!

  • Jonathan Lampel(jlampel)

    dostovel I might have used subdiv, but probably not much. For things that are mostly flat I would just use the meshmachine + hardops workflow

  • Pavel Mazanik(nekronavt)

    Seems like everyone thinks that stream is in usual time. There is often a lot of messages 30 minutes before the start

Get instant access to this Live Stream.

Eevee, and real-time rendering in general, is a fantastically quick way to render many types of things. That speed, however, comes at a cost. In this livestream we will explore just what exactly EEVEE can and can't do, dive into the difference between path tracing and rasterization, and learn how to choose the right render engine before you even start your project.

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