Eevee, and real-time rendering in general, is a fantastically quick way to render many types of things. That speed, however, comes at a cost. In this livestream we will explore just what exactly EEVEE can and can't do, dive into the difference between path tracing and rasterization, and learn how to choose the right render engine before you even start your project.
Almost not using EEVEE latest time, but planning to use it for my real time characters rendering to be more consistent with game engines.
Besides my own lack of knowledge on Eevee, I do like it for the quick visualization.
Eevee doesn't crash on my laptop, Cycles does
And I want to do Game stuff so it's perfect for me!
At least now I know why certain things aren't working in EEVEE
*tries to speak, runs out crying*
I still see value in Eevee, but yes I'm now convinced that at the moment, it cannot replace Cycles for photorealistic projects.
This is like Theranos all over again
Hi
Hello Rita
👋 Rita