You know that cute little plane from the Introduction to Hard Surface Modeling course? Gonzo asked recently if we ever textured it, since he wanted to explore using it for a game project. And...no. No we have not.
Until now! This model makes a great subject to explore Blender 2.8's texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don't miss it.
NOTE: You can download the finished textured plane with the cloud icon to the right of the title.
Hello
Hi Simon!
Hello everyone
I'm going through ShaderForge and recreating the materials in 2.8, and I notice there's small differences in parameters. Mildly annoying.
its kinda like when PBR came out and the game industry cried and rejoiced and the ray trace community was kinda "...what the big deal?
Hello!
Thanks
My least favorite thing about Eevee is how slow it makes the UI, for sure
I thoroughly enjoy your metaphors dostovel
yeah I think I went into eevee with the wrong idea of what it was