• Omar Domenech(dostovel)

    Hello

  • silentheart00

    Hi Simon!

  • Jake Korosi(jakeblended)

    Hello everyone

  • silentheart00

    I'm going through ShaderForge and recreating the materials in 2.8, and I notice there's small differences in parameters. Mildly annoying.

  • Phil Osterbauer(phoenix4690)

    its kinda like when PBR came out and the game industry cried and rejoiced and the ray trace community was kinda "...what the big deal?

  • Simon Buz(svetimas)

    Hello!

  • Omar Domenech(dostovel)

    Thanks

  • Kent Trammell(theluthier)

    My least favorite thing about Eevee is how slow it makes the UI, for sure

  • Kent Trammell(theluthier)

    I thoroughly enjoy your metaphors dostovel

  • Omar Domenech(dostovel)

    yeah I think I went into eevee with the wrong idea of what it was

Get instant access to this Live Stream.

You know that cute little plane from the Introduction to Hard Surface Modeling course?  Gonzo asked recently if we ever textured it, since he wanted to explore using it for a game project. And...no. No we have not.

Until now! This model makes a great subject to explore Blender 2.8's texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don't miss it.

NOTE: You can download the finished textured plane with the cloud icon to the right of the title.

Materials Rendering