• Omar Domenech(dostovel)

    Have any of you tried to explain 3D and material creation to someone you know?

  • Aaron Rudderham(thecabbagedetective)

    Damn, I need to post more stuff.

  • silentheart00

    Same with a few other materials I need to go back to and figure out what's up.

  • Aaron Rudderham(thecabbagedetective)

    Hey there Silent!

  • silentheart00

    Aaron!

  • Phil Osterbauer(phoenix4690)

    oooh, thats interesting.

  • Aaron Rudderham(thecabbagedetective)

    Just remembered this was a thing, heya peeps!

  • silentheart00

    Yeah, for the glossy shader in the Gold material, the roughness is set to .05 in the video, but it was way too clear by comparison in 2.8. I had to go to .2 for roughness.

  • Kent Trammell(theluthier)

    That's interesting silentheart00

  • silentheart00

    Jake!

Get instant access to this Live Stream.

You know that cute little plane from the Introduction to Hard Surface Modeling course?  Gonzo asked recently if we ever textured it, since he wanted to explore using it for a game project. And...no. No we have not.

Until now! This model makes a great subject to explore Blender 2.8's texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don't miss it.

NOTE: You can download the finished textured plane with the cloud icon to the right of the title.

Materials Rendering